Implemented World of Warcraft - Game Data APIs - PvP Season API
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52
example/main.go
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52
example/main.go
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package main
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import (
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"encoding/json"
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"fmt"
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"os"
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"battlenetapi/battlenet"
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"battlenetapi/wow/gamedata"
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"github.com/joho/godotenv"
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)
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func main() {
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// Load the .env file
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err := godotenv.Load(".env")
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if err != nil {
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fmt.Println("Error loading .env file")
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}
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// Authenticate with the BattleNet API
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clientID := os.Getenv("CLIENT_ID")
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clientSecret := os.Getenv("CLIENT_SECRET")
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credentials := battlenet.GetAccessToken(clientID, clientSecret)
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// Get the current PVP season
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params := battlenet.BattleNetAPIParams{
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UrlOrEndpoint: gamedata.PvpSeasonIndexEndpoint,
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Namespace: battlenet.DYNAMIC,
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Region: battlenet.US,
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Token: credentials.AccessToken,
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}
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response := battlenet.BattleNetAPI(params)
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var pvpIndex gamedata.PvpSeasonIndexAPI
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json.Unmarshal(response, &pvpIndex)
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// Get the leaderboards for the current PVP season and Bracket
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shuffleOrBlitz := fmt.Sprintf("blitz-%s", gamedata.ClassDemonHunterHavoc)
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params.UrlOrEndpoint = fmt.Sprintf(gamedata.PvpLeaderboardEndpoint, pvpIndex.CurrentSeason.ID, shuffleOrBlitz)
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response = battlenet.BattleNetAPI(params)
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file, err := os.Create(fmt.Sprintf("pvp_season_%d_leaderboard-bracket_%s.json", pvpIndex.CurrentSeason.ID, shuffleOrBlitz))
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if err != nil {
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fmt.Println("Error creating file:", err)
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return
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}
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defer file.Close()
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_, err = file.Write(response)
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if err != nil {
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fmt.Println("Error writing data to file:", err)
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return
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}
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}
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