Files
battlenetapi/example/main.go

53 lines
1.4 KiB
Go

package main
import (
"encoding/json"
"fmt"
"os"
"battlenetapi/battlenet"
"battlenetapi/wow/gamedata"
"github.com/joho/godotenv"
)
func main() {
// Load the .env file
err := godotenv.Load(".env")
if err != nil {
fmt.Println("Error loading .env file")
}
// Authenticate with the BattleNet API
clientID := os.Getenv("CLIENT_ID")
clientSecret := os.Getenv("CLIENT_SECRET")
credentials := battlenet.GetAccessToken(clientID, clientSecret)
// Get the current PVP season
params := battlenet.BattleNetAPIParams{
UrlOrEndpoint: gamedata.PvpSeasonIndexEndpoint,
Namespace: battlenet.DYNAMIC,
Region: battlenet.US,
Token: credentials.AccessToken,
}
response := battlenet.BattleNetAPI(params)
var pvpIndex gamedata.PvpSeasonIndexAPI
json.Unmarshal(response, &pvpIndex)
// Get the leaderboards for the current PVP season and Bracket
shuffleOrBlitz := fmt.Sprintf("blitz-%s", gamedata.ClassDemonHunterHavoc)
params.UrlOrEndpoint = fmt.Sprintf(gamedata.PvpLeaderboardEndpoint, pvpIndex.CurrentSeason.ID, shuffleOrBlitz)
response = battlenet.BattleNetAPI(params)
file, err := os.Create(fmt.Sprintf("pvp_season_%d_leaderboard-bracket_%s.json", pvpIndex.CurrentSeason.ID, shuffleOrBlitz))
if err != nil {
fmt.Println("Error creating file:", err)
return
}
defer file.Close()
_, err = file.Write(response)
if err != nil {
fmt.Println("Error writing data to file:", err)
return
}
}